snake/src/main/dev/lh/Handler.java

55 lines
1.1 KiB
Java

package dev.lh;
import java.awt.Graphics2D;
/**
* Manages the state of game objects.
* <p>
* Project: <strong>Snake</strong><br>
* File: <strong>Handler.java</strong><br>
* Created: <strong>01.07.2020</strong><br>
*
* @author Kai S. K. Engelbart
* @since Snake 1.2
*/
public final class Handler implements Updateable {
private Snake snake = new Snake(7);
private FoodFactory foodFactory;
private volatile Food food;
/**
* Constructs a handler.
*
* @param snake the snake
* @param foodFactory the food factory
* @since Snake 1.2
*/
public Handler(Snake snake, FoodFactory foodFactory) {
this.snake = snake;
this.foodFactory = foodFactory;
food = foodFactory.spawn();
}
@Override
public void tick() {
snake.tick();
food.tick();
// Check for food collision
if (snake.getHead().intersects(food.getBounds())) {
snake.addLength(food.getLengthBonus());
food = foodFactory.spawn();
}
if (System.currentTimeMillis() > foodFactory.getNextSpawnTime())
food = foodFactory.spawn();
}
@Override
public void render(Graphics2D g) {
snake.render(g);
food.render(g);
}
}