snake/src/main/dev/lh/FoodFactory.java

230 lines
5.0 KiB
Java
Executable File

package dev.lh;
import java.awt.*;
import dev.lh.ui.GameWindow;
/**
* Project: <strong>Snake</strong><br>
* File: <strong>FoodFactory.java</strong><br>
* Created: <strong>11 Mar 2020</strong><br>
*
* @author Leon Hofmeister
* @since Snake 1.0
*/
public class FoodFactory {
/**
* This enum contains all possible variations of foods. The higher the ordinal
* of an element, the less it is worth.<br>
* <br>
* Project: <strong>Snake</strong><br>
* File: <strong>FoodFactory.java</strong><br>
* Created: <strong>11 Mar 2020</strong><br>
*
* @author Leon Hofmeister
* @since Snake 1.0
*/
public static enum Food {
/**
* Use if white food is wanted.
*/
white,
/**
* Use if yellow food is wanted.
*/
yellow,
/**
* Use if orange food is wanted.
*/
orange,
/**
* Use if red food is wanted.
*/
red,
/**
* Use if blue food is wanted.
*/
blue
}
private static FoodFactory foodFactory = new FoodFactory();
private long timeOfNextFood;
Point pFood = null;
private Food nextFood = Food.white;
private int rectangleSize = 6;
private FoodFactory() {}
/**
* @return the (singleton) instance of FoodFactory
* @since Snake 1.0
*/
public static FoodFactory getInstance() { return foodFactory; }
/**
* @return a new {@link Food} object without its position
* @since Snake 1.0
*/
public Food generateFood() {
int nextFoodIs = (int) Math.floor(Math.random() * 5);
switch (nextFoodIs) {
case 0:
nextFood = Food.white;
break;
case 1:
nextFood = Food.yellow;
break;
case 2:
nextFood = Food.orange;
break;
case 3:
nextFood = Food.red;
break;
case 4:
nextFood = Food.blue;
break;
default:
nextFood = generateFood();
}
rectangleSize = nextFood.ordinal() + 2;
setTimeToNextFoodMillis();
return nextFood;
}
/**
* Generates the amount of time that needs to pass before the next food object
* will be constructed.
*
* @since Snake 1.0
*/
public void setTimeToNextFoodMillis() { timeOfNextFood = System.currentTimeMillis() + (int) Math.round(Math.random() * 15000 + 1000); }
/**
* @return the type of the next food
* @since Snake 1.0
*/
public Food getNextFood() { return nextFood; }
/**
* @param nextFood the type the next food should have
* @since Snake 1.0
*/
public void setNext(Food nextFood) { this.nextFood = nextFood; }
/**
* @return the time at which a new food object will be automatically created
* @since Snake 1.0
*/
public long getTimeOfNextFood() { return timeOfNextFood; }
/**
* @param width the width of the currently used {@link GameWindow}
* @param height the height of the currently used {@link GameWindow}
* @return the position of the new {@link Food} object
* @since Snake 1.0
*/
public Point generateFoodLocation(int width, int height) {
pFood = new Point((int) Math.round(Math.random() * width), (int) Math.round(Math.random() * height));
if (pFood.x < 50 || pFood.x > width - 50 || pFood.y < 50 || pFood.y > height - 50) {
pFood.x = (pFood.x < 50) ? 50 : (pFood.x > width - 50) ? width - 50 : pFood.x;
pFood.y = (pFood.y < 50) ? 50 : (pFood.y > height - 50) ? height - 50 : pFood.y;
}
return pFood;
}
/**
* @return the size of the corresponding food (length = width)
* @since Snake 1.0
*/
public int getRectangleSize() { return rectangleSize; }
/**
* @return the location of the currently displayed food
* @since Snake 1.0
*/
public Point getFoodLocation() { return pFood; }
/**
* Sets the color of the given {@link Graphics} object according to the type of
* food.
*
* @param g the graphics object to paint
* @since Snake 1.0
*/
public void colorOfFood(Graphics g) {
switch (nextFood) {
case white:
g.setColor(Color.white);
break;
case yellow:
g.setColor(Color.yellow);
break;
case orange:
g.setColor(Color.orange);
break;
case red:
g.setColor(Color.red);
break;
case blue:
g.setColor(Color.blue);
break;
}// switch
}
/**
* @param g the {@link Graphics} object used to paint the current food object
* @since Snake 1.0
*/
public void paintFood(Graphics g) {
colorOfFood(g);
g.fillRect(pFood.x, pFood.y, 5 * rectangleSize, 5 * rectangleSize);
}
/**
* @param snakeHead the the head of a {@link Snake} object
* @return true if the current food intersects with the snakehead
* @since Snake 1.0
*/
public boolean checkCollision(Rectangle snakeHead) {
int s = rectangleSize * 5;
Rectangle food = new Rectangle(pFood, new Dimension(s, s));
return food.intersects(snakeHead);
}
/**
* @return the length that will be added to the snake
* @since Snake 1.0
*/
public int getAdditionalLength() {
int snakeAdditionalLength = 0;
switch (nextFood) {
case white:
snakeAdditionalLength = 40;
break;
case yellow:
snakeAdditionalLength = 15;
break;
case orange:
snakeAdditionalLength = 6;
break;
case red:
snakeAdditionalLength = 2;
break;
case blue:
snakeAdditionalLength = 1;
break;
}
return snakeAdditionalLength;
}
}