Implemented checkmate and stalemate detection

This commit is contained in:
Kai S. K. Engelbart 2019-07-06 17:37:55 +02:00
parent 6d63c5c358
commit 7dd5c2e02b
Signed by: kske
GPG Key ID: 8BEB13EC5DF7EF13
3 changed files with 14 additions and 12 deletions

View File

@ -55,14 +55,14 @@ public class Board {
Piece capturePiece = move(move);
// Revert move if it caused a check for its team
if (checkCheck(piece.getColor()) != GameEventType.NONE) {
if (checkCheck(piece.getColor())) {
revert(move, capturePiece);
return false;
}
// Detect check on the opposite team
// Detect check and stalemate on the opposite team
Color oppositeColor = piece.getColor().opposite();
GameEventType eventType = checkCheck(oppositeColor);
GameEventType eventType = getGameEventType(oppositeColor);
if (eventType != GameEventType.NONE) notifyListeners(new GameEvent(this, eventType, oppositeColor));
return true;
@ -121,18 +121,21 @@ public class Board {
return get(pos).getMoves(pos);
}
public GameEventType checkCheck(Color color) {
public boolean checkCheck(Color color) {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++) {
Position pos = new Position(i, j);
if (get(pos) != null && get(pos).getColor() != color
&& get(pos).isValidMove(new Move(pos, kingPos.get(color))))
return GameEventType.CHECK;
// TOOD: Checkmate detection
// return getMoves(kingPos.get(color)).isEmpty() ? GameEventType.CHECKMATE :
// GameEventType.CHECK;
return true;
}
return GameEventType.NONE;
return false;
}
public GameEventType getGameEventType(Color color) {
return checkCheck(color)
? getMoves(kingPos.get(color)).isEmpty() ? GameEventType.CHECKMATE : GameEventType.CHECK
: getMoves(color).isEmpty() ? GameEventType.STALEMATE : GameEventType.NONE;
}
public void registerGameEventListener(GameEventListener listener) {

View File

@ -33,6 +33,6 @@ public class GameEvent extends EventObject {
public Color getColor() { return color; }
public static enum GameEventType {
CHECK, CHECKMATE, STALEMENT, NONE;
CHECK, CHECKMATE, STALEMATE, NONE;
}
}

View File

@ -6,7 +6,6 @@ import java.util.List;
import dev.kske.chess.Board;
import dev.kske.chess.Move;
import dev.kske.chess.Position;
import dev.kske.chess.event.GameEvent.GameEventType;
/**
* Project: <strong>Chess</strong><br>
@ -29,7 +28,7 @@ public abstract class Piece {
for (Iterator<Move> iterator = moves.iterator(); iterator.hasNext();) {
Move move = iterator.next();
Piece capturePiece = board.move(move);
if (board.checkCheck(getColor()) != GameEventType.NONE)
if (board.checkCheck(getColor()))
iterator.remove();
board.revert(move, capturePiece);
}