package dev.kske.chess.board; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Objects; import java.util.regex.Matcher; import java.util.regex.Pattern; import dev.kske.chess.board.Piece.Color; import dev.kske.chess.board.Piece.Type; /** * Project: Chess
* File: Board.java
* Created: 01.07.2019
* Author: Kai S. K. Engelbart */ public class Board { private Piece[][] boardArr = new Piece[8][8]; private Map kingPos = new HashMap<>(); private Log log = new Log(); private static final Map positionScores; static { positionScores = new HashMap<>(); positionScores.put(Type.KING, new int[][] { new int[] { -3, -4, -4, -5, -5, -4, -4, -3 }, new int[] { -3, -4, -4, -5, -4, -4, -4, -3 }, new int[] { -3, -4, -4, -5, -4, -4, -4, -3 }, new int[] { -3, -4, -4, -5, -4, -4, -4, -3 }, new int[] { -2, -3, -3, -2, -2, -2, -2, -1 }, new int[] { -1, -2, -2, -2, -2, -2, -2, -1 }, new int[] { 2, 2, 0, 0, 0, 0, 2, 2 }, new int[] { 2, 3, 1, 0, 0, 1, 3, 2 } }); positionScores.put(Type.QUEEN, new int[][] { new int[] { -2, -1, -1, -1, -1, -1, -1, -2 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { 0, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 0, 1, 0, 0, 0, 0, -1 }, new int[] { -2, -1, -1, -1, -1, -1, -1, -2 } }); positionScores.put(Type.ROOK, new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 1, 1, 1, 1, 1, 1, 1, 1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { 0, 0, 0, 1, 1, 0, 0, 0 } }); positionScores.put(Type.KNIGHT, new int[][] { new int[] { -5, -4, -3, -3, -3, -3, -4, -5 }, new int[] { -4, -2, 0, 0, 0, 0, -2, -4 }, new int[] { -3, 0, 1, 2, 2, 1, 0, -3 }, new int[] { -3, 1, 2, 2, 2, 2, 1, -3 }, new int[] { -3, 0, 2, 2, 2, 2, 0, -1 }, new int[] { -3, 1, 1, 2, 2, 1, 1, -3 }, new int[] { -4, -2, 0, 1, 1, 0, -2, -4 }, new int[] { -5, -4, -3, -3, -3, -3, -4, -5 } }); positionScores.put(Type.BISHOP, new int[][] { new int[] { -2, -1, -1, -1, -1, -1, -1, 2 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 1, -1 }, new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 1, -1 }, new int[] { -1, 1, 0, 0, 0, 0, 1, -1 }, new int[] { -2, -1, -1, -1, -1, -1, -1, -2 } }); positionScores.put(Type.PAWN, new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 5, 5, 5, 5, 5, 5, 5, 5 }, new int[] { 1, 1, 2, 3, 3, 2, 1, 1 }, new int[] { 0, 0, 1, 3, 3, 1, 0, 0 }, new int[] { 0, 0, 0, 2, 2, 0, 0, 0 }, new int[] { 0, 0, -1, 0, 0, -1, 0, 0 }, new int[] { 0, 1, 1, -2, -2, 1, 1, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0 } }); } /** * Initializes the board with the default chess starting position. */ public Board() { initDefaultPositions(); } /** * Creates a copy of another {@link Board} instance.
* The created object is a deep copy, but does not contain any move history * apart from the current {@link MoveNode}. * * @param other The {@link Board} instance to copy */ public Board(Board other) { boardArr = new Piece[8][8]; for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) { if (other.boardArr[i][j] == null) continue; boardArr[i][j] = (Piece) other.boardArr[i][j].clone(); boardArr[i][j].board = this; } kingPos.putAll(other.kingPos); log = new Log(other.log, false); } /** * Moves a piece across the board if the move is legal. * * @param move The move to execute * @return {@code true}, if the attempted move was legal and thus executed */ public boolean attemptMove(Move move) { Piece piece = getPos(move); if (piece == null || !piece.isValidMove(move)) return false; else { // Set type after validation if (move.type == Move.Type.UNKNOWN) move.type = Move.Type.NORMAL; // Move piece move(move); // Revert move if it caused a check for its team if (checkCheck(piece.getColor())) { revert(); return false; } return true; } } /** * Moves a piece across the board without checking if the move is legal. * * @param move The move to execute */ public void move(Move move) { Piece piece = getPos(move); Piece capturePiece = getDest(move); switch (move.type) { case PAWN_PROMOTION: setPos(move, null); // TODO: Select promotion setDest(move, new Queen(piece.getColor(), this)); break; case EN_PASSANT: setDest(move, piece); setPos(move, null); boardArr[move.dest.x][move.dest.y - move.ySign] = null; break; case CASTLING: // Move the king setDest(move, piece); setPos(move, null); // Move the rook Move rookMove = move.dest.x == 6 ? new Move(7, move.pos.y, 5, move.pos.y) // Kingside : new Move(0, move.pos.y, 3, move.pos.y); // Queenside setDest(rookMove, getPos(rookMove)); setPos(rookMove, null); break; case UNKNOWN: System.err.printf("Move of unknown type %s found!%n", move); case NORMAL: setDest(move, piece); setPos(move, null); break; default: System.err.printf("Move %s of unimplemented type found!%n", move); } // Update the king's position if the moved piece is the king if (piece.getType() == Type.KING) kingPos.put(piece.getColor(), move.dest); // Update log log.add(move, piece, capturePiece); } /** * Moves a piece across the board without checking if the move is legal. * * @param sanMove The move to execute in SAN (Standard Algebraic Notation) */ public void move(String sanMove) { Map patterns = new HashMap<>(); patterns.put("pieceMove", Pattern.compile( "^(?[NBRQK])(?:(?[a-h])|(?[1-8])|(?[a-h][1-8]))?x?(?[a-h][1-8])(?:\\+{0,2}|\\#)$")); patterns.put("pawnCapture", Pattern.compile("^(?[a-h])(?[1-8])?x(?[a-h][1-8])(?[NBRQK])?(?:\\+{0,2}|\\#)?$")); patterns.put("pawnPush", Pattern.compile("^(?[a-h][1-8])(?[NBRQK])?(?:\\+{0,2}|\\#)$")); patterns.put("castling", Pattern.compile("^(?O-O-O)|(?O-O)(?:\\+{0,2}|\\#)?$")); patterns.forEach((patternName, pattern) -> { Matcher m = pattern.matcher(sanMove); if (m.find()) { Position pos = null, dest = null; Move.Type moveType = Move.Type.NORMAL; switch (patternName) { case "pieceMove": dest = Position.fromLAN(m.group("toSquare")); if (m.group("fromSquare") != null) pos = Position.fromLAN(m.group("fromSquare")); else { Type type = Type.fromFirstChar(m.group("pieceType").charAt(0)); char file; int rank; if (m.group("fromFile") != null) { file = m.group("fromFile").charAt(0); rank = get(type, file); pos = Position.fromLAN(String.format("%c%d", file, rank)); } else if (m.group("fromRank") != null) { rank = Integer.parseInt(m.group("fromRank").substring(0, 1)); file = get(type, rank); pos = Position.fromLAN(String.format("%c%d", file, rank)); } else pos = get(type, dest); } break; case "pawnCapture": dest = Position.fromLAN(m.group("toSquare")); char file = m.group("fromFile").charAt(0); int rank = m.group("fromRank") == null ? get(Type.PAWN, file) : Integer.parseInt(m.group("fromRank")); pos = Position.fromLAN(String.format("%c%d", file, rank)); break; case "pawnPush": dest = Position.fromLAN(m.group("toSquare")); // TODO: Pawn promotion int step = log.getActiveColor() == Color.WHITE ? 1 : -1; // One step forward if (boardArr[dest.x][dest.y + step] != null) pos = new Position(dest.x, dest.y + step); // Double step forward else pos = new Position(dest.x, dest.y + 2 * step); break; case "castling": pos = new Position(4, log.getActiveColor() == Color.WHITE ? 7 : 0); dest = new Position(m.group("kingside") != null ? 6 : 2, pos.y); moveType = Move.Type.CASTLING; break; } move(new Move(pos, dest, moveType)); return; } }); } /** * Reverts the last move. */ public void revert() { MoveNode moveNode = log.getLast(); Move move = moveNode.move; Piece capturedPiece = moveNode.capturedPiece; switch (move.type) { case PAWN_PROMOTION: setPos(move, new Pawn(getDest(move).getColor(), this)); setDest(move, capturedPiece); break; case EN_PASSANT: setPos(move, getDest(move)); setDest(move, null); boardArr[move.dest.x][move.dest.y - move.ySign] = new Pawn(getPos(move).getColor().opposite(), this); break; case CASTLING: // Move the king setPos(move, getDest(move)); setDest(move, null); // Move the rook Move rookMove = move.dest.x == 6 ? new Move(5, move.pos.y, 7, move.pos.y) // Kingside : new Move(3, move.pos.y, 0, move.pos.y); // Queenside setDest(rookMove, getPos(rookMove)); setPos(rookMove, null); break; case UNKNOWN: System.err.printf("Move of unknown type %s found!%n", move); case NORMAL: setPos(move, getDest(move)); setDest(move, capturedPiece); break; default: System.err.printf("Move %s of unimplemented type found!%n", move); } // Update the king's position if the moved piece is the king if (getPos(move).getType() == Type.KING) kingPos.put(getPos(move).getColor(), move.pos); // Update log log.removeLast(); } /** * Generated every legal move for one color * * @param color The color to generate the moves for * @return A list of all legal moves */ public List getMoves(Color color) { List moves = new ArrayList<>(); for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) if (boardArr[i][j] != null && boardArr[i][j].getColor() == color) moves.addAll(boardArr[i][j].getMoves(new Position(i, j))); return moves; } public List getMoves(Position pos) { return get(pos).getMoves(pos); } /** * Checks, if the king is in check. * * @param color The color of the king to check * @return {@code true}, if the king is in check */ public boolean checkCheck(Color color) { for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) { Position pos = new Position(i, j); if (get(pos) != null && get(pos).getColor() != color && get(pos).isValidMove(new Move(pos, kingPos.get(color)))) return true; } return false; } /** * Checks, if the king is in checkmate. * This requires the king to already be in check! * * @param color The color of the king to check * @return {@code true}, if the king is in checkmate */ public boolean checkCheckmate(Color color) { // Return false immediately if the king can move if (!getMoves(kingPos.get(color)).isEmpty()) return false; else { for (Move move : getMoves(color)) { move(move); boolean check = checkCheck(color); revert(); if (!check) return false; } return true; } } public GameState getGameEventType(Color color) { return checkCheck(color) ? checkCheckmate(color) ? GameState.CHECKMATE : GameState.CHECK : getMoves(color).isEmpty() || log.getLast().halfmoveClock >= 50 ? GameState.STALEMATE : GameState.NORMAL; } /** * Evaluated the board. * * @param color The color to evaluate for * @return An positive number representing how good the position is */ public int evaluate(Color color) { int score = 0; for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) if (boardArr[i][j] != null && boardArr[i][j].getColor() == color) { switch (boardArr[i][j].getType()) { case QUEEN: score += 90; break; case ROOK: score += 50; break; case KNIGHT: score += 30; break; case BISHOP: score += 30; break; case PAWN: score += 10; break; } if (positionScores.containsKey(boardArr[i][j].getType())) score += positionScores.get(boardArr[i][j].getType())[i][color == Color.WHITE ? j : 7 - j]; } return score; } /** * Initialized the board array with the default chess pieces and positions. */ public void initDefaultPositions() { // Initialize pawns for (int i = 0; i < 8; i++) { boardArr[i][1] = new Pawn(Color.BLACK, this); boardArr[i][6] = new Pawn(Color.WHITE, this); } // Initialize kings boardArr[4][0] = new King(Color.BLACK, this); boardArr[4][7] = new King(Color.WHITE, this); // Initialize king position objects kingPos.put(Color.BLACK, new Position(4, 0)); kingPos.put(Color.WHITE, new Position(4, 7)); // Initialize queens boardArr[3][0] = new Queen(Color.BLACK, this); boardArr[3][7] = new Queen(Color.WHITE, this); // Initialize rooks boardArr[0][0] = new Rook(Color.BLACK, this); boardArr[0][7] = new Rook(Color.WHITE, this); boardArr[7][0] = new Rook(Color.BLACK, this); boardArr[7][7] = new Rook(Color.WHITE, this); // Initialize knights boardArr[1][0] = new Knight(Color.BLACK, this); boardArr[1][7] = new Knight(Color.WHITE, this); boardArr[6][0] = new Knight(Color.BLACK, this); boardArr[6][7] = new Knight(Color.WHITE, this); // Initialize bishops boardArr[2][0] = new Bishop(Color.BLACK, this); boardArr[2][7] = new Bishop(Color.WHITE, this); boardArr[5][0] = new Bishop(Color.BLACK, this); boardArr[5][7] = new Bishop(Color.WHITE, this); // Clear all other tiles for (int i = 0; i < 8; i++) for (int j = 2; j < 6; j++) boardArr[i][j] = null; log.reset(); } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Arrays.deepHashCode(boardArr); result = prime * result + Objects.hash(kingPos, log); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Board other = (Board) obj; return Arrays.deepEquals(boardArr, other.boardArr) && Objects.equals(kingPos, other.kingPos) && Objects.equals(log, other.log); } /** * @param pos The position from which to return a piece * @return The piece at the position */ public Piece get(Position pos) { return boardArr[pos.x][pos.y]; } /** * Searches for a {@link Piece} inside a file (A - H). * * @param type The {@link Type} of the piece to search for * @param file The file in which to search for the piece * @return The rank (1 - 8) of the first piece with the specified type and * current color in the file, or {@code -1} if there isn't any */ public int get(Type type, char file) { int x = file - 97; for (int i = 0; i < 8; i++) if (boardArr[x][i] != null && boardArr[x][i].getType() == type && boardArr[x][i].getColor() == log.getActiveColor()) return 8 - i; return -1; } /** * Searches for a {@link Piece} inside a rank (1 - 8). * * @param type The {@link Type} of the piece to search for * @param rank The rank in which to search for the piece * @return The file (A - H) of the first piece with the specified type and * current color in the file, or {@code -} if there isn't any */ public char get(Type type, int rank) { int y = rank - 1; for (int i = 0; i < 8; i++) if (boardArr[i][y] != null && boardArr[i][y].getType() == type && boardArr[i][y].getColor() == log.getActiveColor()) return (char) (i + 97); return '-'; } /** * Searches for a {@link Piece} that can move to a {@link Position}. * * @param type The {@link Type} of the piece to search for * @param dest The destination that the piece is required to reach * @return The position of a piece that can move to the specified destination */ public Position get(Type type, Position dest) { for (int i = 0; i < 8; i++) for (int j = 0; j < 8; j++) if (boardArr[i][j] != null && boardArr[i][j].getType() == type && boardArr[i][j].getColor() == log.getActiveColor()) { Position pos = new Position(i, j); if (boardArr[i][j].isValidMove(new Move(pos, dest))) return pos; } return null; } /** * Places a piece at a position. * * @param pos The position to place the piece at * @param piece The piece to place */ public void set(Position pos, Piece piece) { boardArr[pos.x][pos.y] = piece; } /** * @param move The move from which position to return a piece * @return The piece at the position of the move */ public Piece getPos(Move move) { return get(move.pos); } /** * @param move The move from which destination to return a piece * @return The piece at the destination of the move */ public Piece getDest(Move move) { return get(move.dest); } /** * Places a piece at the position of a move. * * @param move The move at which position to place the piece * @param piece The piece to place */ public void setPos(Move move, Piece piece) { set(move.pos, piece); } /** * Places a piece at the destination of a move. * * @param move The move at which destination to place the piece * @param piece The piece to place */ public void setDest(Move move, Piece piece) { set(move.dest, piece); } /** * @return The board array */ public Piece[][] getBoardArr() { return boardArr; } /** * @return The move log */ public Log getLog() { return log; } }