package dev.kske.chess.board; import java.util.ArrayList; import java.util.List; /** * Project: Chess
* File: King.java
* Created: 01.07.2019
* Author: Kai S. K. Engelbart */ public class King extends Piece { public King(Color color, Board board) { super(color, board); } @Override public boolean isValidMove(Move move) { // Castling if (getMoveCounter() == 0 && move.xDist == 2 && move.yDist == 0) { // Kingside if (board.getBoardArr()[7][move.pos.y] != null && board.getBoardArr()[7][move.pos.y].getType() == Type.ROOK && isFreePath(new Move(new Position(5, move.pos.y), new Position(7, move.pos.y)))) { move.type = Move.Type.CASTLING; return true; } // Queenside if (board.getBoardArr()[0][move.pos.y] != null && board.getBoardArr()[0][move.pos.y].getType() == Type.ROOK && isFreePath(new Move(new Position(1, move.pos.y), new Position(4, move.pos.y)))) { move.type = Move.Type.CASTLING; return true; } } return move.xDist <= 1 && move.yDist <= 1 && checkDestination(move); } @Override protected List getPseudolegalMoves(Position pos) { List moves = new ArrayList<>(); for (int i = Math.max(0, pos.x - 1); i < Math.min(8, pos.x + 2); i++) for (int j = Math.max(0, pos.y - 1); j < Math.min(8, pos.y + 2); j++) if (i != pos.x || j != pos.y) { Move move = new Move(pos, new Position(i, j)); if (board.getDest(move) == null || board.getDest(move).getColor() != getColor()) moves.add(move); } // Castling // TODO: Check attacked squares in between // TODO: Castling out of check? if (getMoveCounter() == 0) { // Kingside if (board.getBoardArr()[7][pos.y] != null && board.getBoardArr()[7][pos.y].getType() == Type.ROOK && isFreePath(new Move(new Position(5, pos.y), new Position(7, pos.y)))) moves.add(new Move(pos, new Position(6, pos.y), Move.Type.CASTLING)); // Queenside if (board.getBoardArr()[0][pos.y] != null && board.getBoardArr()[0][pos.y].getType() == Type.ROOK && isFreePath(new Move(new Position(1, pos.y), new Position(4, pos.y)))) moves.add(new Move(pos, new Position(2, pos.y), Move.Type.CASTLING)); } return moves; } @Override protected boolean isFreePath(Move move) { for (int i = move.pos.x, j = move.pos.y; i != move.dest.x || j != move.dest.y; i += move.xSign, j += move.ySign) if (board.getBoardArr()[i][j] != null) return false; return true; } @Override public Type getType() { return Type.KING; } }