package dev.kske.chess.board;
import java.util.ArrayList;
import java.util.List;
/**
* Project: Chess
* File: King.java
* Created: 01.07.2019
* Author: Kai S. K. Engelbart
*/
public class King extends Piece {
public King(Color color, Board board) {
super(color, board);
}
@Override
public boolean isValidMove(Move move) {
// Castling
if (getMoveCounter() == 0 && move.xDist == 2 && move.yDist == 0) {
// Kingside
if (board.getBoardArr()[7][move.pos.y] != null && board.getBoardArr()[7][move.pos.y].getType() == Type.ROOK
&& isFreePath(new Move(new Position(5, move.pos.y), new Position(7, move.pos.y)))) {
move.type = Move.Type.CASTLING;
return true;
}
// Queenside
if (board.getBoardArr()[0][move.pos.y] != null && board.getBoardArr()[0][move.pos.y].getType() == Type.ROOK
&& isFreePath(new Move(new Position(1, move.pos.y), new Position(4, move.pos.y)))) {
move.type = Move.Type.CASTLING;
return true;
}
}
return move.xDist <= 1 && move.yDist <= 1 && checkDestination(move);
}
@Override
protected List getPseudolegalMoves(Position pos) {
List moves = new ArrayList<>();
for (int i = Math.max(0, pos.x - 1); i < Math.min(8, pos.x + 2); i++)
for (int j = Math.max(0, pos.y - 1); j < Math.min(8, pos.y + 2); j++)
if (i != pos.x || j != pos.y) {
Move move = new Move(pos, new Position(i, j));
if (board.getDest(move) == null || board.getDest(move).getColor() != getColor()) moves.add(move);
}
// Castling
// TODO: Check attacked squares in between
// TODO: Castling out of check?
if (getMoveCounter() == 0) {
// Kingside
if (board.getBoardArr()[7][pos.y] != null && board.getBoardArr()[7][pos.y].getType() == Type.ROOK
&& isFreePath(new Move(new Position(5, pos.y), new Position(7, pos.y))))
moves.add(new Move(pos, new Position(6, pos.y), Move.Type.CASTLING));
// Queenside
if (board.getBoardArr()[0][pos.y] != null && board.getBoardArr()[0][pos.y].getType() == Type.ROOK
&& isFreePath(new Move(new Position(1, pos.y), new Position(4, pos.y))))
moves.add(new Move(pos, new Position(2, pos.y), Move.Type.CASTLING));
}
return moves;
}
@Override
protected boolean isFreePath(Move move) {
for (int i = move.pos.x, j = move.pos.y; i != move.dest.x || j != move.dest.y; i += move.xSign, j += move.ySign)
if (board.getBoardArr()[i][j] != null) return false;
return true;
}
@Override
public Type getType() { return Type.KING; }
}