This repository has been archived on 2021-02-18. You can view files and clone it, but cannot push or open issues or pull requests.
chess/src/main/java/dev/kske/chess/board/Board.java

462 lines
12 KiB
Java

package dev.kske.chess.board;
import java.util.*;
import dev.kske.chess.board.Piece.Color;
import dev.kske.chess.event.MoveEvent;
import dev.kske.eventbus.EventBus;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>Board.java</strong><br>
* Created: <strong>01.07.2019</strong><br>
*
* @since Chess v0.1-alpha
* @author Kai S. K. Engelbart
*/
public class Board {
private Piece[][] boardArr = new Piece[8][8];
private Map<Color, Position> kingPos = new EnumMap<>(Color.class);
private Log log = new Log();
/**
* Initializes the board with the default chess starting position.
*/
public Board() {
initDefaultPositions();
}
/**
* Creates a copy of another {@link Board} instance.<br>
* The created object is a deep copy, and can optionally contain the move
* history of the Board to copy.
*
* @param other The Board instance to copy
* @param copyVariations if set to {@code true}, the {@link Log} object of
* the
* other Board instance is copied with its entire move
* history
*/
public Board(Board other, boolean copyVariations) {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++) {
if (other.boardArr[i][j] == null)
continue;
boardArr[i][j] = (Piece) other.boardArr[i][j].clone();
boardArr[i][j].board = this;
}
kingPos.putAll(other.kingPos);
log = new Log(other.log, copyVariations);
// Synchronize the current move node with the board
while (log.getLast().hasVariations())
log.selectNextNode(0);
}
/**
* Moves a piece across the board if the move is legal.
*
* @param move The move to execute
* @return {@code true}, if the attempted move was legal and thus executed
*/
public boolean attemptMove(Move move) {
Piece piece = getPos(move);
if (piece == null || !piece.isValidMove(move))
return false;
// Move piece
move(move);
// Revert move if it caused a check for its team
if (checkCheck(piece.getColor())) {
revert();
return false;
}
return true;
}
/**
* Moves a piece across the board without checking if the move is legal.
*
* @param move The move to execute
*/
public void move(Move move) {
Piece piece = getPos(move);
Piece capturePiece = getDest(move);
// Execute the move
move.execute(this);
// Update the king's position if the moved piece is the king
if (piece instanceof King)
kingPos.put(piece.getColor(), move.getDest());
// Update log
log.add(move, piece, capturePiece);
}
/**
* Moves a piece across the board without checking if the move is legal.
*
* @param sanMove The move to execute in SAN (Standard Algebraic Notation)
*/
public void move(String sanMove) {
move(Move.fromSAN(sanMove, this));
}
/**
* Reverts the last move and removes it from the log.
*/
public void revert() {
MoveNode moveNode = log.getLast();
Move move = moveNode.move;
// Revert the move
move.revert(this, moveNode.capturedPiece);
// Update the king's position if the moved piece is the king
if (getPos(move) instanceof King)
kingPos.put(getPos(move).getColor(), move.getPos());
// Update log
log.removeLast();
}
/**
* Reverts the last move without removing it from the log. After that, a
* {@link MoveEvent} is dispatched containing the inverse of the reverted
* move.
*/
public void selectPreviousNode() {
MoveNode moveNode = log.getLast();
Move move = moveNode.move;
// Revert the move
move.revert(this, moveNode.capturedPiece);
// Select previous move node
log.selectPreviousNode();
// Dispatch move event
EventBus.getInstance()
.dispatch(
new MoveEvent(
move.invert(),
getState(log.getActiveColor().opposite())
)
);
}
/**
* Applies the next move stored in the log. After that, a {@link MoveEvent}
* is
* dispatched.
*
* @param index the variation index of the move to select
*/
public void selectNextNode(int index) {
log.selectNextNode(index);
MoveNode moveNode = log.getLast();
Move move = moveNode.move;
// Execute the next move
move.execute(this);
// Dispatch move event
EventBus.getInstance()
.dispatch(
new MoveEvent(move, getState(log.getActiveColor().opposite()))
);
}
/**
* Generated every legal move for one color
*
* @param color The color to generate the moves for
* @return A list of all legal moves
*/
public List<Move> getMoves(Color color) {
List<Move> moves = new ArrayList<>();
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (
boardArr[i][j] != null && boardArr[i][j].getColor() == color
)
moves.addAll(boardArr[i][j].getMoves(new Position(i, j)));
return moves;
}
/**
* Delegate method for {@link Piece#getMoves(Position)}.
*
* @param pos the position of the piece to invoke the method on
* @return a list of legal moves generated for the piece
*/
public List<Move> getMoves(Position pos) {
return get(pos).getMoves(pos);
}
/**
* Checks, if the king is in check.
*
* @param color The color of the king to check
* @return {@code true}, if the king is in check
*/
public boolean checkCheck(Color color) {
return isAttacked(kingPos.get(color), color.opposite());
}
/**
* Checks, if a field can be attacked by pieces of a certain color.
*
* @param dest the field to check
* @param color the color of a potential attacker piece
* @return {@code true} if a move with the destination {@code dest}
*/
public boolean isAttacked(Position dest, Color color) {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++) {
Position pos = new Position(i, j);
if (
get(pos) != null && get(pos).getColor() == color
&& get(pos).isValidMove(new Move(pos, dest))
)
return true;
}
return false;
}
/**
* Checks, if the king is in checkmate.
* This requires the king to already be in check!
*
* @param color The color of the king to check
* @return {@code true}, if the king is in checkmate
*/
public boolean checkCheckmate(Color color) {
// Return false immediately if the king can move
if (!getMoves(kingPos.get(color)).isEmpty())
return false;
for (Move move : getMoves(color)) {
move(move);
boolean check = checkCheck(color);
revert();
if (!check)
return false;
}
return true;
}
/**
* Checks whether the a check, checkmate, stalemate of none of the above is
* currently present.
*
* @param color the color to evaluate the board for
* @return the current {@link BoardState}
*/
public BoardState getState(Color color) {
return checkCheck(color) ? checkCheckmate(color) ? BoardState.CHECKMATE
: BoardState.CHECK
: getMoves(color).isEmpty() || log.getLast().halfmoveClock >= 50 ? BoardState.STALEMATE : BoardState.NORMAL;
}
/**
* Initialized the board array with the default chess pieces and positions.
*/
public void initDefaultPositions() {
// Initialize pawns
for (int i = 0; i < 8; i++) {
boardArr[i][1] = new Pawn(Color.BLACK, this);
boardArr[i][6] = new Pawn(Color.WHITE, this);
}
// Initialize kings
boardArr[4][0] = new King(Color.BLACK, this);
boardArr[4][7] = new King(Color.WHITE, this);
// Initialize king position objects
kingPos.put(Color.BLACK, new Position(4, 0));
kingPos.put(Color.WHITE, new Position(4, 7));
// Initialize queens
boardArr[3][0] = new Queen(Color.BLACK, this);
boardArr[3][7] = new Queen(Color.WHITE, this);
// Initialize rooks
boardArr[0][0] = new Rook(Color.BLACK, this);
boardArr[0][7] = new Rook(Color.WHITE, this);
boardArr[7][0] = new Rook(Color.BLACK, this);
boardArr[7][7] = new Rook(Color.WHITE, this);
// Initialize knights
boardArr[1][0] = new Knight(Color.BLACK, this);
boardArr[1][7] = new Knight(Color.WHITE, this);
boardArr[6][0] = new Knight(Color.BLACK, this);
boardArr[6][7] = new Knight(Color.WHITE, this);
// Initialize bishops
boardArr[2][0] = new Bishop(Color.BLACK, this);
boardArr[2][7] = new Bishop(Color.WHITE, this);
boardArr[5][0] = new Bishop(Color.BLACK, this);
boardArr[5][7] = new Bishop(Color.WHITE, this);
// Clear all other tiles
for (int i = 0; i < 8; i++)
for (int j = 2; j < 6; j++)
boardArr[i][j] = null;
log.reset();
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Arrays.deepHashCode(boardArr);
result = prime * result + Objects.hash(kingPos, log);
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Board other = (Board) obj;
return Arrays.deepEquals(boardArr, other.boardArr) && Objects
.equals(kingPos, other.kingPos) && Objects.equals(log, other.log);
}
/**
* @param pos The position from which to return a piece
* @return The piece at the position
*/
public Piece get(Position pos) {
return boardArr[pos.x][pos.y];
}
/**
* Searches for a {@link Piece} inside a file (A - H).
*
* @param pieceClass The class of the piece to search for
* @param file The file in which to search for the piece
* @return The rank (1 - 8) of the first piece with the specified type and
* current color in the file, or {@code -1} if there isn't any
*/
public int get(Class<? extends Piece> pieceClass, char file) {
int x = file - 97;
for (int i = 0; i < 8; i++)
if (
boardArr[x][i] != null
&& boardArr[x][i].getClass() == pieceClass
&& boardArr[x][i].getColor() == log.getActiveColor()
)
return 8 - i;
return -1;
}
/**
* Searches for a {@link Piece} inside a rank (1 - 8).
*
* @param pieceClass The class of the piece to search for
* @param rank The rank in which to search for the piece
* @return The file (A - H) of the first piece with the specified type and
* current color in the file, or {@code -} if there isn't any
*/
public char get(Class<? extends Piece> pieceClass, int rank) {
int y = rank - 1;
for (int i = 0; i < 8; i++)
if (
boardArr[i][y] != null
&& boardArr[i][y].getClass() == pieceClass
&& boardArr[i][y].getColor() == log.getActiveColor()
)
return (char) (i + 97);
return '-';
}
/**
* Searches for a {@link Piece} that can move to a {@link Position}.
*
* @param pieceClass The class of the piece to search for
* @param dest The destination that the piece is required to reach
* @return The position of a piece that can move to the specified
* destination
*/
public Position get(Class<? extends Piece> pieceClass, Position dest) {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (
boardArr[i][j] != null
&& boardArr[i][j].getClass() == pieceClass
&& boardArr[i][j].getColor() == log.getActiveColor()
) {
Position pos = new Position(i, j);
if (boardArr[i][j].isValidMove(new Move(pos, dest)))
return pos;
}
return null;
}
/**
* Places a piece at a position.
*
* @param pos The position to place the piece at
* @param piece The piece to place
*/
public void set(Position pos, Piece piece) {
boardArr[pos.x][pos.y] = piece;
}
/**
* @param move The move from which position to return a piece
* @return The piece at the position of the move
*/
public Piece getPos(Move move) {
return get(move.getPos());
}
/**
* @param move The move from which destination to return a piece
* @return The piece at the destination of the move
*/
public Piece getDest(Move move) {
return get(move.getDest());
}
/**
* Places a piece at the position of a move.
*
* @param move The move at which position to place the piece
* @param piece The piece to place
*/
public void setPos(Move move, Piece piece) {
set(move.getPos(), piece);
}
/**
* Places a piece at the destination of a move.
*
* @param move The move at which destination to place the piece
* @param piece The piece to place
*/
public void setDest(Move move, Piece piece) {
set(move.getDest(), piece);
}
/**
* @return The board array
*/
public Piece[][] getBoardArr() { return boardArr; }
/**
* @return The move log
*/
public Log getLog() { return log; }
}