462 lines
12 KiB
Java
462 lines
12 KiB
Java
package dev.kske.chess.board;
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import java.util.*;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.event.EventBus;
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import dev.kske.chess.event.MoveEvent;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>Board.java</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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*
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* @since Chess v0.1-alpha
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* @author Kai S. K. Engelbart
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*/
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public class Board {
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private Piece[][] boardArr = new Piece[8][8];
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private Map<Color, Position> kingPos = new EnumMap<>(Color.class);
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private Log log = new Log();
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/**
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* Initializes the board with the default chess starting position.
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*/
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public Board() {
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initDefaultPositions();
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}
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/**
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* Creates a copy of another {@link Board} instance.<br>
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* The created object is a deep copy, and can optionally contain the move
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* history of the Board to copy.
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*
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* @param other The Board instance to copy
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* @param copyVariations if set to {@code true}, the {@link Log} object of
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* the
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* other Board instance is copied with its entire move
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* history
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*/
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public Board(Board other, boolean copyVariations) {
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++) {
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if (other.boardArr[i][j] == null)
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continue;
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boardArr[i][j] = (Piece) other.boardArr[i][j].clone();
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boardArr[i][j].board = this;
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}
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kingPos.putAll(other.kingPos);
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log = new Log(other.log, copyVariations);
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// Synchronize the current move node with the board
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while (log.getLast().hasVariations())
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log.selectNextNode(0);
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}
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/**
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* Moves a piece across the board if the move is legal.
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*
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* @param move The move to execute
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* @return {@code true}, if the attempted move was legal and thus executed
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*/
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public boolean attemptMove(Move move) {
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Piece piece = getPos(move);
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if (piece == null || !piece.isValidMove(move))
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return false;
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// Move piece
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move(move);
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// Revert move if it caused a check for its team
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if (checkCheck(piece.getColor())) {
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revert();
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return false;
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}
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return true;
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}
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/**
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* Moves a piece across the board without checking if the move is legal.
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*
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* @param move The move to execute
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*/
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public void move(Move move) {
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Piece piece = getPos(move);
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Piece capturePiece = getDest(move);
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// Execute the move
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move.execute(this);
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// Update the king's position if the moved piece is the king
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if (piece instanceof King)
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kingPos.put(piece.getColor(), move.getDest());
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// Update log
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log.add(move, piece, capturePiece);
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}
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/**
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* Moves a piece across the board without checking if the move is legal.
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*
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* @param sanMove The move to execute in SAN (Standard Algebraic Notation)
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*/
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public void move(String sanMove) {
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move(Move.fromSAN(sanMove, this));
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}
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/**
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* Reverts the last move and removes it from the log.
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*/
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public void revert() {
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MoveNode moveNode = log.getLast();
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Move move = moveNode.move;
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// Revert the move
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move.revert(this, moveNode.capturedPiece);
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// Update the king's position if the moved piece is the king
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if (getPos(move) instanceof King)
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kingPos.put(getPos(move).getColor(), move.getPos());
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// Update log
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log.removeLast();
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}
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/**
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* Reverts the last move without removing it from the log. After that, a
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* {@link MoveEvent} is dispatched containing the inverse of the reverted
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* move.
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*/
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public void selectPreviousNode() {
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MoveNode moveNode = log.getLast();
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Move move = moveNode.move;
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// Revert the move
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move.revert(this, moveNode.capturedPiece);
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// Select previous move node
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log.selectPreviousNode();
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// Dispatch move event
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EventBus.getInstance()
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.dispatch(
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new MoveEvent(
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move.invert(),
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getState(log.getActiveColor().opposite())
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)
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);
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}
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/**
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* Applies the next move stored in the log. After that, a {@link MoveEvent}
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* is
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* dispatched.
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*
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* @param index the variation index of the move to select
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*/
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public void selectNextNode(int index) {
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log.selectNextNode(index);
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MoveNode moveNode = log.getLast();
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Move move = moveNode.move;
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// Execute the next move
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move.execute(this);
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// Dispatch move event
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EventBus.getInstance()
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.dispatch(
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new MoveEvent(move, getState(log.getActiveColor().opposite()))
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);
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}
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/**
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* Generated every legal move for one color
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*
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* @param color The color to generate the moves for
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* @return A list of all legal moves
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*/
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public List<Move> getMoves(Color color) {
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List<Move> moves = new ArrayList<>();
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (
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boardArr[i][j] != null && boardArr[i][j].getColor() == color
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)
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moves.addAll(boardArr[i][j].getMoves(new Position(i, j)));
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return moves;
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}
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/**
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* Delegate method for {@link Piece#getMoves(Position)}.
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*
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* @param pos the position of the piece to invoke the method on
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* @return a list of legal moves generated for the piece
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*/
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public List<Move> getMoves(Position pos) {
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return get(pos).getMoves(pos);
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}
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/**
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* Checks, if the king is in check.
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*
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* @param color The color of the king to check
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* @return {@code true}, if the king is in check
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*/
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public boolean checkCheck(Color color) {
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return isAttacked(kingPos.get(color), color.opposite());
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}
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/**
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* Checks, if a field can be attacked by pieces of a certain color.
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*
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* @param dest the field to check
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* @param color the color of a potential attacker piece
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* @return {@code true} if a move with the destination {@code dest}
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*/
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public boolean isAttacked(Position dest, Color color) {
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++) {
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Position pos = new Position(i, j);
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if (
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get(pos) != null && get(pos).getColor() == color
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&& get(pos).isValidMove(new Move(pos, dest))
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)
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return true;
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}
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return false;
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}
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/**
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* Checks, if the king is in checkmate.
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* This requires the king to already be in check!
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*
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* @param color The color of the king to check
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* @return {@code true}, if the king is in checkmate
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*/
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public boolean checkCheckmate(Color color) {
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// Return false immediately if the king can move
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if (!getMoves(kingPos.get(color)).isEmpty())
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return false;
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for (Move move : getMoves(color)) {
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move(move);
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boolean check = checkCheck(color);
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revert();
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if (!check)
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return false;
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}
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return true;
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}
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/**
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* Checks whether the a check, checkmate, stalemate of none of the above is
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* currently present.
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*
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* @param color the color to evaluate the board for
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* @return the current {@link BoardState}
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*/
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public BoardState getState(Color color) {
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return checkCheck(color) ? checkCheckmate(color) ? BoardState.CHECKMATE
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: BoardState.CHECK
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: getMoves(color).isEmpty() || log.getLast().halfmoveClock >= 50 ? BoardState.STALEMATE : BoardState.NORMAL;
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}
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/**
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* Initialized the board array with the default chess pieces and positions.
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*/
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public void initDefaultPositions() {
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// Initialize pawns
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for (int i = 0; i < 8; i++) {
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boardArr[i][1] = new Pawn(Color.BLACK, this);
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boardArr[i][6] = new Pawn(Color.WHITE, this);
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}
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// Initialize kings
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boardArr[4][0] = new King(Color.BLACK, this);
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boardArr[4][7] = new King(Color.WHITE, this);
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// Initialize king position objects
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kingPos.put(Color.BLACK, new Position(4, 0));
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kingPos.put(Color.WHITE, new Position(4, 7));
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// Initialize queens
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boardArr[3][0] = new Queen(Color.BLACK, this);
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boardArr[3][7] = new Queen(Color.WHITE, this);
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// Initialize rooks
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boardArr[0][0] = new Rook(Color.BLACK, this);
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boardArr[0][7] = new Rook(Color.WHITE, this);
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boardArr[7][0] = new Rook(Color.BLACK, this);
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boardArr[7][7] = new Rook(Color.WHITE, this);
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// Initialize knights
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boardArr[1][0] = new Knight(Color.BLACK, this);
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boardArr[1][7] = new Knight(Color.WHITE, this);
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boardArr[6][0] = new Knight(Color.BLACK, this);
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boardArr[6][7] = new Knight(Color.WHITE, this);
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// Initialize bishops
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boardArr[2][0] = new Bishop(Color.BLACK, this);
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boardArr[2][7] = new Bishop(Color.WHITE, this);
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boardArr[5][0] = new Bishop(Color.BLACK, this);
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boardArr[5][7] = new Bishop(Color.WHITE, this);
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// Clear all other tiles
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for (int i = 0; i < 8; i++)
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for (int j = 2; j < 6; j++)
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boardArr[i][j] = null;
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log.reset();
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}
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@Override
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public int hashCode() {
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final int prime = 31;
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int result = 1;
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result = prime * result + Arrays.deepHashCode(boardArr);
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result = prime * result + Objects.hash(kingPos, log);
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return result;
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}
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@Override
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public boolean equals(Object obj) {
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if (this == obj)
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return true;
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if (obj == null)
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return false;
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if (getClass() != obj.getClass())
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return false;
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Board other = (Board) obj;
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return Arrays.deepEquals(boardArr, other.boardArr) && Objects
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.equals(kingPos, other.kingPos) && Objects.equals(log, other.log);
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}
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/**
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* @param pos The position from which to return a piece
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* @return The piece at the position
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*/
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public Piece get(Position pos) {
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return boardArr[pos.x][pos.y];
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}
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/**
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* Searches for a {@link Piece} inside a file (A - H).
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*
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* @param pieceClass The class of the piece to search for
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* @param file The file in which to search for the piece
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* @return The rank (1 - 8) of the first piece with the specified type and
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* current color in the file, or {@code -1} if there isn't any
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*/
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public int get(Class<? extends Piece> pieceClass, char file) {
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int x = file - 97;
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for (int i = 0; i < 8; i++)
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if (
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boardArr[x][i] != null
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&& boardArr[x][i].getClass() == pieceClass
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&& boardArr[x][i].getColor() == log.getActiveColor()
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)
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return 8 - i;
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return -1;
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}
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/**
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* Searches for a {@link Piece} inside a rank (1 - 8).
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*
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* @param pieceClass The class of the piece to search for
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* @param rank The rank in which to search for the piece
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* @return The file (A - H) of the first piece with the specified type and
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* current color in the file, or {@code -} if there isn't any
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*/
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public char get(Class<? extends Piece> pieceClass, int rank) {
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int y = rank - 1;
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for (int i = 0; i < 8; i++)
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if (
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boardArr[i][y] != null
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&& boardArr[i][y].getClass() == pieceClass
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&& boardArr[i][y].getColor() == log.getActiveColor()
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)
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return (char) (i + 97);
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return '-';
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}
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/**
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* Searches for a {@link Piece} that can move to a {@link Position}.
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*
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* @param pieceClass The class of the piece to search for
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* @param dest The destination that the piece is required to reach
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* @return The position of a piece that can move to the specified
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* destination
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*/
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public Position get(Class<? extends Piece> pieceClass, Position dest) {
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (
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boardArr[i][j] != null
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&& boardArr[i][j].getClass() == pieceClass
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&& boardArr[i][j].getColor() == log.getActiveColor()
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) {
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Position pos = new Position(i, j);
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if (boardArr[i][j].isValidMove(new Move(pos, dest)))
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return pos;
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}
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return null;
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}
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/**
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* Places a piece at a position.
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*
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* @param pos The position to place the piece at
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* @param piece The piece to place
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*/
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public void set(Position pos, Piece piece) {
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boardArr[pos.x][pos.y] = piece;
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}
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/**
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* @param move The move from which position to return a piece
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* @return The piece at the position of the move
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*/
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public Piece getPos(Move move) {
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return get(move.getPos());
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}
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/**
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* @param move The move from which destination to return a piece
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* @return The piece at the destination of the move
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*/
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public Piece getDest(Move move) {
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return get(move.getDest());
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}
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/**
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* Places a piece at the position of a move.
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*
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* @param move The move at which position to place the piece
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* @param piece The piece to place
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*/
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public void setPos(Move move, Piece piece) {
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set(move.getPos(), piece);
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}
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/**
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* Places a piece at the destination of a move.
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*
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* @param move The move at which destination to place the piece
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* @param piece The piece to place
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*/
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public void setDest(Move move, Piece piece) {
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set(move.getDest(), piece);
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}
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/**
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* @return The board array
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*/
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public Piece[][] getBoardArr() { return boardArr; }
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/**
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* @return The move log
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*/
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public Log getLog() { return log; }
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}
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