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chess/src/dev/kske/chess/game/Game.java

105 lines
3.4 KiB
Java

package dev.kske.chess.game;
import java.util.HashMap;
import java.util.Map;
import dev.kske.chess.board.Board;
import dev.kske.chess.board.GameState;
import dev.kske.chess.board.Move;
import dev.kske.chess.board.Piece.Color;
import dev.kske.chess.game.ai.AIPlayer;
import dev.kske.chess.ui.BoardComponent;
import dev.kske.chess.ui.BoardPane;
import dev.kske.chess.ui.OverlayComponent;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>Game.java</strong><br>
* Created: <strong>06.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public class Game {
private Map<Color, Player> players;
private Board board;
private OverlayComponent overlayComponent;
private BoardComponent boardComponent;
public Game(Map<Color, Player> players, BoardPane boardPane) {
this.players = players;
this.overlayComponent = boardPane.getOverlayComponent();
this.boardComponent = boardPane.getBoardComponent();
this.board = new Board();
boardComponent.setBoard(board);
// Initialize the game variable in each player
players.values().forEach(player -> player.setGame(this));
}
public static Game createNatural(BoardPane boardPane) {
Map<Color, Player> players = new HashMap<>();
OverlayComponent overlay = boardPane.getOverlayComponent();
players.put(Color.WHITE, new NaturalPlayer(Color.WHITE, overlay));
players.put(Color.BLACK, new NaturalPlayer(Color.BLACK, overlay));
return new Game(players, boardPane);
}
public static Game createNaturalVsAI(BoardPane boardPane, int maxDepth, int alphaBeta) {
Map<Color, Player> players = new HashMap<>();
OverlayComponent overlay = boardPane.getOverlayComponent();
players.put(Color.WHITE, new NaturalPlayer(Color.WHITE, overlay));
players.put(Color.BLACK, new AIPlayer(Color.BLACK, maxDepth, alphaBeta));
return new Game(players, boardPane);
}
public static Game createAIVsAI(BoardPane boardPane, int maxDepthW, int maxDepthB, int alphaBetaW, int alphaBetaB) {
Map<Color, Player> players = new HashMap<>();
players.put(Color.WHITE, new AIPlayer(Color.WHITE, maxDepthW, alphaBetaW));
players.put(Color.BLACK, new AIPlayer(Color.BLACK, maxDepthB, alphaBetaB));
return new Game(players, boardPane);
}
public void onMove(Player player, Move move) {
if (board.getPos(move).getColor() == player.color && board.attemptMove(move)) {
System.out.printf("%s: %s%n", player.color, move);
GameState eventType = board.getGameEventType(board.getDest(move).getColor().opposite());
switch (eventType) {
case CHECKMATE:
case STALEMATE:
System.out.printf("%s in %s!%n", player.color.opposite(), eventType);
break;
case CHECK:
System.out.printf("%s in check!%n", player.color.opposite());
default:
boardComponent.repaint();
players.get(player.color.opposite()).requestMove();
}
overlayComponent.displayArrow(move);
} else player.requestMove();
}
public void start() {
players.get(Color.WHITE).requestMove();
}
public void reset() {
players.forEach((k, v) -> v.cancelMove());
board.initializeDefaultPositions();
boardComponent.repaint();
overlayComponent.clearDots();
overlayComponent.clearArrow();
}
/**
* Removed all connections between the game and the ui.
*/
public void disconnect() {
players.values().forEach(Player::disconnect);
}
public Board getBoard() { return board; }
}