From f796533b1bab9aa8ea4e70b79d305c9aea47fe6a Mon Sep 17 00:00:00 2001 From: Anders Eurenius Date: Sun, 22 Jun 2014 00:10:59 +0200 Subject: [PATCH] Render faint attribute Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. Signed-off-by: Roberto E. Vargas Caballero Signed-off-by: Christoph Lohmann <20h@r-36.net> --- st.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/st.c b/st.c index 61024c8..69ec122 100644 --- a/st.c +++ b/st.c @@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) { * change basic system colors [0-7] * to bright system colors [8-15] */ - if(BETWEEN(base.fg, 0, 7)) + if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT)) fg = &dc.col[base.fg + 8]; if(base.mode & ATTR_ITALIC) { @@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) { bg = temp; } + if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) { + colfg.red = fg->color.red / 2; + colfg.green = fg->color.green / 2; + colfg.blue = fg->color.blue / 2; + XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg); + fg = &revfg; + } + if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK) fg = bg;