spawn-fly/src/main/java/dev/kske/spawnfly/SpawnListener.java

76 lines
2.1 KiB
Java

package dev.kske.spawnfly;
import java.util.*;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.*;
import org.bukkit.event.entity.EntityToggleGlideEvent;
import org.bukkit.event.player.*;
public class SpawnListener implements Listener {
int x1 = 0, y1 = 0, z1 = 0, x2 = 0, y2 = 0, z2 = 0;
Map<String, Boolean> canceledEvents = new HashMap<>();
@SuppressWarnings("deprecation")
@EventHandler
public void onMove(PlayerMoveEvent e) {
Player player = e.getPlayer();
Location location = player.getLocation();
if (isInSpawn(location) && player.getVelocity().getY() < 0 && !player.isOnGround()
&& !canceledEvents.get(player.getName()) && player.getFallDistance() > 1) {
player.setGliding(true);
canceledEvents.put(player.getName(), true);
}
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent e) {
canceledEvents.put(e.getPlayer().getName(), false);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent e) {
canceledEvents.remove(e.getPlayer().getName());
}
private boolean isInSpawn(Location location) {
if (x1 != 0 && y1 != 0 && z1 != 0 && x2 != 0 && y2 != 0 && z2 != 0) {
if (isInRange(x1, x2, (int) location.getX()) && isInRange(y1, y2, (int) location.getY())
&& isInRange(z1, z2, (int) location.getZ())) return true;
}
return false;
}
private boolean isInRange(int rangeEnd1, int rangeEnd2, int intToCheck) {
if (rangeEnd1 > rangeEnd2 && intToCheck <= rangeEnd1 && intToCheck >= rangeEnd2) {
return true;
} else if (rangeEnd1 < rangeEnd2 && intToCheck >= rangeEnd1 && intToCheck <= rangeEnd2) {
return true;
}
return false;
}
@EventHandler
public void cancelEvent(EntityToggleGlideEvent e) {
if (canceledEvents.get(e.getEntity().getName()) && e.getEntity().getVelocity().getY() != 0
&& !e.getEntity().isOnGround())
e.setCancelled(true);
else {
e.setCancelled(false);
canceledEvents.put(e.getEntity().getName(), false);
}
}
public void setCoordinates(int x1, int y1, int z1, int x2, int y2, int z2) {
this.x1 = x1;
this.y1 = y1;
this.z1 = z1;
this.x2 = x2;
this.y2 = y2;
this.z2 = z2;
}
}