This repository has been archived on 2021-12-05. You can view files and clone it, but cannot push or open issues or pull requests.
envoy/client/src/main/java/envoy/client/ui/controller/GroupCreationScene.java

122 lines
3.8 KiB
Java
Raw Normal View History

package envoy.client.ui.controller;
import static java.util.function.Predicate.not;
import java.util.stream.Collectors;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.control.*;
import javafx.scene.control.Alert.AlertType;
import envoy.client.data.Chat;
import envoy.client.data.LocalDB;
import envoy.client.event.SendEvent;
2020-06-28 22:30:14 +02:00
import envoy.client.ui.ClearableTextField;
import envoy.client.ui.SceneContext;
import envoy.client.ui.listcell.ContactListCellFactory;
import envoy.data.User;
import envoy.event.EventBus;
import envoy.event.GroupCreation;
import envoy.util.Bounds;
/**
* Provides a group creation interface. A group name can be entered in the text
* field at the top. Available users (local chat recipients) are displayed
* inside a list and can be selected (multiple selection available).
* <p>
* When the group creation button is pressed, a {@link GroupCreation} is sent to
* the server. This controller enforces a valid group name and a non-empty
* member list (excluding the client user).
* <p>
* Project: <strong>envoy-client</strong><br>
* File: <strong>GroupCreationScene.java</strong><br>
* Created: <strong>07.06.2020</strong><br>
*
* @author Maximilian K&auml;fer
* @since Envoy Client v0.1-beta
*/
public class GroupCreationScene {
@FXML
private Button createButton;
@FXML
2020-06-28 22:30:14 +02:00
private ClearableTextField groupNameField;
@FXML
private ListView<User> userList;
private SceneContext sceneContext;
private static final EventBus eventBus = EventBus.getInstance();
@FXML
private void initialize() {
userList.setCellFactory(new ContactListCellFactory<>());
userList.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);
groupNameField.setClearButtonListener(e -> { groupNameField.getTextField().clear(); createButton.setDisable(true); });
}
/**
* @param sceneContext enables the user to return to the chat scene
* @param localDB the local database from which potential group members can
* be selected
* @since Envoy Client v0.1-beta
*/
public void initializeData(SceneContext sceneContext, LocalDB localDB) {
this.sceneContext = sceneContext;
Platform.runLater(() -> userList.getItems()
.addAll(localDB.getChats()
.stream()
.map(Chat::getRecipient)
.filter(User.class::isInstance)
.filter(not(localDB.getUser()::equals))
.map(User.class::cast)
.collect(Collectors.toList())));
}
/**
* Enables the {@code createButton} if at least one contact is selected.
2020-06-28 22:30:14 +02:00
*
* @since Envoy Client v0.1-beta
*/
@FXML
2020-07-13 19:16:48 +02:00
private void userListClicked() {
createButton.setDisable(userList.getSelectionModel().isEmpty() || groupNameField.getTextField().getText().isBlank());
2020-06-28 22:30:14 +02:00
}
/**
* Checks, whether the {@code createButton} can be enabled because text is
* present in the text field.
2020-06-28 22:30:14 +02:00
*
* @since Envoy Client v0.1-beta
*/
@FXML
2020-06-28 22:30:14 +02:00
private void textUpdated() { createButton.setDisable(groupNameField.getTextField().getText().isBlank()); }
/**
* Sends a {@link GroupCreation} to the server and closes this scene.
* <p>
* If the given group name is not valid, an error is displayed instead.
*
* @since Envoy Client v0.1-beta
*/
@FXML
private void createButtonClicked() {
2020-06-28 22:30:14 +02:00
final var name = groupNameField.getTextField().getText();
if (!Bounds.isValidContactName(name)) {
new Alert(AlertType.ERROR, "The entered group name is not valid (" + Bounds.CONTACT_NAME_PATTERN + ")").showAndWait();
2020-06-28 22:30:14 +02:00
groupNameField.getTextField().clear();
} else {
eventBus.dispatch(new SendEvent(
new GroupCreation(name, userList.getSelectionModel().getSelectedItems().stream().map(User::getID).collect(Collectors.toSet()))));
new Alert(AlertType.INFORMATION, String.format("Group '%s' successfully created.", name)).showAndWait();
sceneContext.pop();
}
}
@FXML
private void backButtonClicked() { sceneContext.pop(); }
}