Merge pull request #187 from informatik-ag-ngl/f/do_a_barrel_roll

implemented "DO A BARREL ROLL!" - Easteregg
This commit is contained in:
Kai S. K. Engelbart 2020-07-12 09:52:14 +00:00 committed by GitHub
commit 7eefaa3556
4 changed files with 44 additions and 3 deletions

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@ -6,21 +6,26 @@ import java.io.ByteArrayInputStream;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import javafx.animation.RotateTransition;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.fxml.FXML;
import javafx.scene.Node;
import javafx.scene.control.*;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.stage.FileChooser;
import javafx.util.Duration;
import envoy.client.data.*;
import envoy.client.data.audio.AudioRecorder;
@ -50,6 +55,9 @@ import envoy.util.EnvoyLog;
*/
public final class ChatScene implements Restorable {
@FXML
private GridPane scene;
@FXML
private Label contactLabel;
@ -71,6 +79,9 @@ public final class ChatScene implements Restorable {
@FXML
private Button settingsButton;
@FXML
private Button rotateButton;
@FXML
private TextArea messageTextArea;
@ -121,6 +132,7 @@ public final class ChatScene implements Restorable {
voiceButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("microphone", DEFAULT_ICON_SIZE)));
attachmentButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("attachment", DEFAULT_ICON_SIZE)));
attachmentView.setImage(DEFAULT_ATTACHMENT_VIEW_IMAGE);
rotateButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("rotate", (int) (DEFAULT_ICON_SIZE * 1.5))));
// Listen to received messages
eventBus.register(MessageCreationEvent.class, e -> {
@ -346,6 +358,28 @@ public final class ChatScene implements Restorable {
}
}
/**
* Rotates every element in our application by 360° in at most 2.75s.
*
* @since Envoy Client v0.1-beta
*/
@FXML
private void doABarrelRoll() {
// contains all Node objects in ChatScene in alphabetical order
final var rotatableNodes = new Node[] { attachmentButton, attachmentView, contactLabel, infoLabel, messageList, messageTextArea,
postButton, remainingChars, rotateButton, scene, settingsButton, userList, voiceButton };
final var random = new Random();
for (final var node : rotatableNodes) {
// Defines at most four whole rotation in at most 4s
final var rotateTransition = new RotateTransition(Duration.seconds(random.nextDouble() * 3 + 1), node);
rotateTransition.setByAngle((random.nextInt(3) + 1) * 360);
rotateTransition.play();
// This is needed as for some strange reason objects could stop before being
// rotated back to 0°
rotateTransition.setOnFinished(e -> node.setRotate(0));
}
}
/**
* Checks the text length of the {@code messageTextArea}, adjusts the
* {@code remainingChars} label and checks whether to send the message

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@ -15,9 +15,10 @@
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<GridPane hgap="5.0" maxHeight="-Infinity" maxWidth="-Infinity"
minHeight="400.0" minWidth="350.0" prefHeight="400.0" prefWidth="600.0"
vgap="2.0" xmlns="http://javafx.com/javafx/11.0.1"
<GridPane fx:id="scene" hgap="5.0" maxHeight="-Infinity"
maxWidth="-Infinity" minHeight="400.0" minWidth="350.0"
prefHeight="400.0" prefWidth="600.0" vgap="2.0"
xmlns="http://javafx.com/javafx/11.0.1"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="envoy.client.ui.controller.ChatScene">
<columnConstraints>
@ -99,6 +100,12 @@
<Insets right="10.0" />
</GridPane.margin>
<buttons>
<Button fx:id="rotateButton" mnemonicParsing="false"
onAction="#doABarrelRoll">
<padding>
<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
</padding>
</Button>
<Button fx:id="attachmentButton" disable="true"
mnemonicParsing="false" onAction="#attachmentButtonClicked">
<padding>

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