Render faint attribute

Faint text is implemented by allocating a new color at one-half
intensity of each of the r, g, b components, or if the text bold at the
same time, it is not made lighter.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
Signed-off-by: Christoph Lohmann <20h@r-36.net>
This commit is contained in:
Anders Eurenius 2014-06-22 00:10:59 +02:00 committed by Roberto E. Vargas Caballero
parent 955923b38b
commit f796533b1b
1 changed files with 9 additions and 1 deletions

10
st.c
View File

@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
* change basic system colors [0-7] * change basic system colors [0-7]
* to bright system colors [8-15] * to bright system colors [8-15]
*/ */
if(BETWEEN(base.fg, 0, 7)) if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT))
fg = &dc.col[base.fg + 8]; fg = &dc.col[base.fg + 8];
if(base.mode & ATTR_ITALIC) { if(base.mode & ATTR_ITALIC) {
@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
bg = temp; bg = temp;
} }
if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) {
colfg.red = fg->color.red / 2;
colfg.green = fg->color.green / 2;
colfg.blue = fg->color.blue / 2;
XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
fg = &revfg;
}
if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK) if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
fg = bg; fg = bg;